OpenVDB  10.0.1
Grid< TreeT > Member List

This is the complete list of members for Grid< TreeT >, including all inherited members.

AccessorType typedefGrid< TreeT >
activeVoxelCount() constGrid< TreeT >inline
applyIJT(const Vec3T &xyz) constGridDatainlineprivate
applyIJTF(const Vec3T &xyz) constGridDatainlineprivate
applyInverseJacobian(const Vec3T &xyz) constGridDatainlineprivate
applyInverseJacobianF(const Vec3T &xyz) constGridDatainlineprivate
applyInverseMap(const Vec3T &xyz) constGridDatainlineprivate
applyInverseMapF(const Vec3T &xyz) constGridDatainlineprivate
applyJacobian(const Vec3T &xyz) constGridDatainlineprivate
applyJacobianF(const Vec3T &xyz) constGridDatainlineprivate
applyMap(const Vec3T &xyz) constGridDatainlineprivate
applyMapF(const Vec3T &xyz) constGridDatainlineprivate
blindData(uint32_t n) constGrid< TreeT >inline
blindDataCount() constGrid< TreeT >inline
blindMetaData(uint32_t n) constGrid< TreeT >inline
BuildType typedefGrid< TreeT >
checksum() constGrid< TreeT >inline
CoordType typedefGrid< TreeT >
data()Grid< TreeT >inline
data() constGrid< TreeT >inline
DataType typedefGrid< TreeT >
findBlindDataForSemantic(GridBlindDataSemantic semantic) constGrid< TreeT >
getAccessor() constGrid< TreeT >inline
Grid(const Grid &)=deleteGrid< TreeT >
gridClass() constGrid< TreeT >inline
gridCount() constGrid< TreeT >inline
gridIndex() constGrid< TreeT >inline
gridName() constGrid< TreeT >inline
gridSize() constGrid< TreeT >inline
gridType() constGrid< TreeT >inline
hasAverage() constGrid< TreeT >inline
hasBBox() constGrid< TreeT >inline
hasLongGridName() constGrid< TreeT >inline
hasMinMax() constGrid< TreeT >inline
hasStdDeviation() constGrid< TreeT >inline
indexBBox() constGrid< TreeT >inline
indexToWorld(const Vec3T &xyz) constGrid< TreeT >inline
indexToWorldDir(const Vec3T &dir) constGrid< TreeT >inline
indexToWorldDirF(const Vec3T &dir) constGrid< TreeT >inline
indexToWorldF(const Vec3T &xyz) constGrid< TreeT >inline
indexToWorldGrad(const Vec3T &grad) constGrid< TreeT >inline
indexToWorldGradF(const Vec3T &grad) constGrid< TreeT >inline
isBreadthFirst() constGrid< TreeT >inline
isEmpty() constGrid< TreeT >inline
isFogVolume() constGrid< TreeT >inline
isGridIndex() constGrid< TreeT >inline
isLevelSet() constGrid< TreeT >inline
isMask() constGrid< TreeT >inline
isPointData() constGrid< TreeT >inline
isPointIndex() constGrid< TreeT >inline
isSequential() constGrid< TreeT >inline
isSequential() constGrid< TreeT >inline
isStaggered() constGrid< TreeT >inline
isUnknown() constGrid< TreeT >inline
isValid() constGrid< TreeT >inline
map() constGrid< TreeT >inline
MaxNameSizeGridDataprivatestatic
mBlindMetadataCountGridDataprivate
mBlindMetadataOffsetGridDataprivate
mChecksumGridDataprivate
mData0GridDataprivate
mData1GridDataprivate
mData2GridDataprivate
memUsage()Grid< TreeT >inlinestatic
mFlagsGridDataprivate
mGridClassGridDataprivate
mGridCountGridDataprivate
mGridIndexGridDataprivate
mGridNameGridDataprivate
mGridSizeGridDataprivate
mGridTypeGridDataprivate
mMagicGridDataprivate
mMapGridDataprivate
mVersionGridDataprivate
mVoxelSizeGridDataprivate
mWorldBBoxGridDataprivate
operator=(const Grid &)=deleteGrid< TreeT >
RootType typedefGrid< TreeT >
setAverageOn(bool on=true)GridDatainlineprivate
setBBoxOn(bool on=true)GridDatainlineprivate
setBreadthFirstOn(bool on=true)GridDatainlineprivate
setFlagsOff()GridDatainlineprivate
setLongGridNameOn(bool on=true)GridDatainlineprivate
setMinMaxOn(bool on=true)GridDatainlineprivate
setStdDeviationOn(bool on=true)GridDatainlineprivate
shortGridName() constGrid< TreeT >inline
tree() constGrid< TreeT >inline
tree()Grid< TreeT >inline
treePtr()GridDatainlineprivate
treePtr() constGridDatainlineprivate
TreeType typedefGrid< TreeT >
valueCount() constGrid< TreeT >inline
ValueType typedefGrid< TreeT >
version() constGrid< TreeT >inline
voxelSize() constGrid< TreeT >inline
worldBBox() constGrid< TreeT >inline
worldToIndex(const Vec3T &xyz) constGrid< TreeT >inline
worldToIndexDir(const Vec3T &dir) constGrid< TreeT >inline
worldToIndexDirF(const Vec3T &dir) constGrid< TreeT >inline
worldToIndexF(const Vec3T &xyz) constGrid< TreeT >inline
~Grid()=deleteGrid< TreeT >