__tag_compositor Struct Reference

List of all members.

Public Attributes

GF_Useruser
GF_Terminalterm
struct _audio_renderaudio_renderer
GF_VideoOutput * video_out
GF_Raster2D * rasterizer
GF_List * video_listeners
GF_ThreadVisualThread
u32 video_th_state
GF_Mutexmx
GF_List * proto_modules
GF_SceneGraphscene
GF_List * extra_scenes
u32 inherit_type_3d
GF_List * time_nodes
GF_List * textures
Double frame_rate
Bool no_regulation
u32 frame_duration
u32 frame_time [GF_SR_FPS_COMPUTE_SIZE]
u32 current_frame
u32 last_frame_time
u32 caret_next_draw_time
Bool show_caret
Bool text_edit_changed
u32 last_click_time
u32 display_width
u32 display_height
u32 vp_x
u32 vp_y
u32 vp_width
u32 vp_height
u32 output_width
u32 output_height
u32 scene_width
u32 scene_height
Bool has_size_info
Bool fullscreen
Bool paused
Bool step_mode
u32 frame_draw_type
u32 force_next_frame_redraw
Bool is_hidden
Bool freeze_display
Bool debug_defer
Bool disable_composite_blit
Bool disable_hardware_blit
Bool rebuild_offscreen_textures
u32 frame_number
u32 interaction_sensors
Bool reset_graphics
GF_FontManager * font_manager
Bool reset_fonts
s32 fonts_pending
u32 aspect_ratio
u32 antiAlias
u32 texture_text_mode
Bool high_speed
Bool stress_mode
Bool force_opengl_2d
Bool opengl_raster
u32 key_states
u32 interaction_level
u32 override_size_flags
u32 msg_type
u32 new_width
u32 new_height
u32 back_color
u32 draw_bvol
u32 sys_colors [28]
GF_List * visuals
GF_List * strike_bank
GF_VisualManager * visual
Bool root_visual_setup
u32 recompute_ar
Bool zoom_changed
struct _traversing_statetraverse_state
GF_Nodegrab_node
GF_Nodegrab_use
GF_Nodefocus_node
GF_Nodefocus_used
GF_List * focus_ancestors
GF_List * focus_use_stack
Bool focus_uses_dom_events
u32 sensor_type
GF_List * previous_sensors
GF_List * sensors
u32 grabbed_sensor
GF_Nodekeynav_node
GF_List * env_tests
void * hw_context
Bool hw_locked
GF_VideoSurface hw_surface
Bool video_memory
Bool request_video_memory
Bool last_had_overlays
GF_RasterCallback raster_callbacks
Bool scalable_zoom
Bool enable_yuv_hw
Bool disable_partial_hw_blit
u32 navigate_mode
Bool navigation_disabled
u32 rotate_mode
u32 navigation_state
Fixed grab_x
Fixed grab_y
Fixed scale_x
Fixed scale_y
Fixed zoom
Fixed trans_x
Fixed trans_y
Fixed rotation
u32 skip_flush
u32 num_clicks
struct _drawable * focus_highlight
u32 highlight_fill
u32 highlight_stroke
Fixed highlight_stroke_width
GF_Nodehit_node
GF_Nodehit_appear
GF_Nodeprev_hit_appear
GF_List * hit_use_stack
GF_List * prev_hit_use_stack
Bool hit_use_dom_events
GF_Matrix hit_world_to_local
GF_Matrix hit_local_to_world
SFVec3f hit_local_point
SFVec3f hit_world_point
SFVec2f hit_texcoords
GF_Ray hit_world_ray
SFVec3f hit_normal
Fixed hit_square_dist
GF_Nodetext_selection
SFVec2f start_sel
SFVec2f end_sel
u32 store_text_state
GF_Nodehit_text
u32 sel_buffer_len
u32 sel_buffer_alloc
u16 * sel_buffer
u8 * selected_text
u32 text_sel_color
s32 picked_glyph_idx
s32 picked_span_idx
u32 focus_text_type
Bool edit_is_tspan
char ** edited_text
u32 caret_pos
u32 dom_text_pos
Bool emul_pow2
Bool raster_outlines
Bool disable_rect_ext
Bool bitmap_use_pixels
u32 draw_normals
u32 backcull
Bool poly_aa
Bool disable_glu_scale
u32 wiremode
u32 collide_mode
Bool gravity_on
Bool disable_gl_cull
Bool disable_yuvgl
u32 default_navigation_mode
GF_Meshunit_bbox
GF_Nodeactive_layer
GLCaps gl_caps
u32 offscreen_width
u32 offscreen_height
Fixed depth_gl_scale
Fixed depth_gl_strips_filter
u32 depth_gl_type
Fixed interoccular_offset
Fixed view_distance_offset
u32 networks_time
u32 decoders_time
u32 visual_config_time
u32 traverse_setup_time
u32 traverse_and_direct_draw_time
u32 indirect_draw_time
Bool auto_calibration
s32 display_depth

Member Data Documentation

! paused will not stop display (this enables pausing a VRML world and still examining it)


The documentation for this struct was generated from the following file:

Generated on 7 Jan 2014 for libgpac by  doxygen 1.6.1