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The SoSFColorRGBA class is a container for an SbColor4f value.This field is used where nodes, engines or other field containers needs to store a single color value (i.e. Red + Green + Blue + Alpha). More...
#include <Inventor/fields/SoSFColorRGBA.h>
Public Member Functions | |
void | setValue (const SbVec4f &vec) |
void | setValue (float red, float green, float blue, float alpha) |
void | setValue (const float rgba[4]) |
void | setHSVValue (float h, float s, float v, float a) |
void | setHSVValue (const float hsva[4]) |
Static Public Member Functions | |
static void | initClass (void) |
The SoSFColorRGBA class is a container for an SbColor4f value.
This field is used where nodes, engines or other field containers needs to store a single color value (i.e. Red + Green + Blue + Alpha).
Fields of this type stores their value to file as a "R G B A" quadruple component, where each color component value is between 0.0 and 1.0.
void SoSFColorRGBA::initClass | ( | void | ) | [static] |
Internal method called upon initialization of the library (from SoDB::init()) to set up the type system.
Reimplemented from SoSField.
void SoSFColorRGBA::setValue | ( | const SbVec4f & | vec | ) |
Set color value from a vector with three elements. The three elements will be interpreted as red, green and blue, respectively.
void SoSFColorRGBA::setValue | ( | float | red, | |
float | green, | |||
float | blue, | |||
float | alpha | |||
) |
Set color value from red, green and blue. Value range for each component is between 0.0 and 1.0.
void SoSFColorRGBA::setValue | ( | const float | rgba[4] | ) |
Set color value from a floating point number array with three elements. The three elements will be interpreted as red, green and blue, respectively.
void SoSFColorRGBA::setHSVValue | ( | float | h, | |
float | s, | |||
float | v, | |||
float | a | |||
) |
Set color value from h, s and v, where is "hue", s is "saturation" and v is "value".
void SoSFColorRGBA::setHSVValue | ( | const float | hsva[4] | ) |
Set color value from a floating point number array with three elements. The three elements will be interpreted as hue, saturation and value, respectively.
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