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The SoListener class defines listener attributes used when rendering sound.When rendering geometry, one needs to have a camera defining certain attributes related to vieweing. The SoListener plays a similar role when it comes to rendering audio. More...
#include <Inventor/nodes/SoListener.h>
Public Member Functions | |
SoListener () | |
Static Public Member Functions | |
static void | initClass () |
Public Attributes | |
SoSFVec3f | position |
SoSFRotation | orientation |
SoSFFloat | gain |
SoSFVec3f | dopplerVelocity |
SoSFFloat | dopplerFactor |
Protected Member Functions | |
virtual void | audioRender (class SoAudioRenderAction *action) |
virtual | ~SoListener () |
The SoListener class defines listener attributes used when rendering sound.
When rendering geometry, one needs to have a camera defining certain attributes related to vieweing. The SoListener plays a similar role when it comes to rendering audio.
If no SoListener has been encountered when a SoVRMLSound node renders itself, it will use the position and the orientation of the current camera. In this case, a gain of 1, a dopplerVelocity of 0 and a dopplerFactor of 0 will be assumed.
Coin does not currently support doppler effects, so the dopplerVelocity and dopplerFactor fields are currently ignored.
FILE FORMAT/DEFAULTS:
Listener { position 0 0 0 orientation 0 0 1 0 dopplerVelocity 0 0 0 dopplerFactor 0 gain 1 }
SoListener::SoListener | ( | ) |
Contructor.
SoListener::~SoListener | ( | ) | [protected, virtual] |
Destructor.
void SoListener::initClass | ( | void | ) | [static] |
Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
Reimplemented from SoNode.
void SoListener::audioRender | ( | class SoAudioRenderAction * | action | ) | [protected, virtual] |
Action method for SoAudioRenderAction.
Does common processing for SoAudioRenderAction action instances.
Reimplemented from SoNode.
Listener position. Defaults to (0.0f, 0.0f, 0.0f).
Listener orientation specified as a rotation value from the default orientation where the listener is looking pointing along the negative z-axis, with "up" along the positive y-axis. Defaults to SbRotation(SbVec3f(0.0f, 0.0f, 1.0f), 0.0f).
The gain is a scalar amplitude multiplier that attenuates all sounds in the scene. The legal range is [0.0f, any), however a gain value > 1.0f might be clamped to 1.0f by the audio device. Defaults to 1.0f, meaning that the sound is un-attenuated. A gain value of 0.5f would be equivalent to a 6dB attenuation. If gain is set to 0.0f, no sound can be heard.
The doppler velocity of the sound. It is the application programmer's responsibility to set this value. Coin does not update this value automatically based on changes in a sound's position. The default value is (0.0f, 0.0f, 0.0f).
Coin does not yet support doppler effects.
The amount of doppler effect applied to the sound. The legal range is [0.0f, any>, where 0.0f is default and disable all doppler effects, 1.0f would be a typical value for this field if doppler effects are required.
Coin does not yet support doppler effects.
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