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SoSceneTextureCubeMap Class Reference
[Node Classes]

Renders a scene into a texture cube map. More...

#include <Inventor/nodes/SoSceneTextureCubeMap.h>

Inheritance diagram for SoSceneTextureCubeMap:
SoNode SoFieldContainer SoBase

List of all members.

Public Types

enum  Model { MODULATE = SoTextureImageElement::MODULATE, DECAL = SoTextureImageElement::DECAL, BLEND = SoTextureImageElement::BLEND, REPLACE = SoTextureImageElement::REPLACE }
enum  Wrap { REPEAT = SoTextureImageElement::REPEAT, CLAMP = SoTextureImageElement::CLAMP }
enum  TransparencyFunction { NONE, ALPHA_BLEND, ALPHA_TEST }

Public Member Functions

 SoSceneTextureCubeMap (void)
virtual void doAction (SoAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void callback (SoCallbackAction *action)
virtual void rayPick (SoRayPickAction *action)

Static Public Member Functions

static void initClass (void)

Public Attributes

SoSFVec2s size
SoSFNode scene
SoSFEnum wrapS
SoSFEnum wrapT
SoSFEnum wrapR
SoSFEnum model
SoSFColor backgroundColor
SoSFEnum transparencyFunction
SoSFColor blendColor

Protected Member Functions

virtual ~SoSceneTextureCubeMap ()
virtual void notify (SoNotList *list)

Detailed Description

Renders a scene into a texture cube map.

Since:
Coin 2.5

Constructor & Destructor Documentation

SoSceneTextureCubeMap::SoSceneTextureCubeMap ( void   ) 

Constructor.

SoSceneTextureCubeMap::~SoSceneTextureCubeMap (  )  [protected, virtual]

Destructor. Frees up internal resources used to store texture image data.


Member Function Documentation

void SoSceneTextureCubeMap::initClass ( void   )  [static]

Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.

Reimplemented from SoNode.

void SoSceneTextureCubeMap::doAction ( SoAction action  )  [virtual]

This function performs the typical operation of a node for any action.

Reimplemented from SoNode.

void SoSceneTextureCubeMap::GLRender ( SoGLRenderAction action  )  [virtual]

Action method for the SoGLRenderAction.

This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.

Reimplemented from SoNode.

void SoSceneTextureCubeMap::callback ( SoCallbackAction action  )  [virtual]

Action method for SoCallbackAction.

Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph.

Reimplemented from SoNode.

void SoSceneTextureCubeMap::rayPick ( SoRayPickAction action  )  [virtual]

Action method for SoRayPickAction.

Checks the ray specification of the action and tests for intersection with the data of the node.

Nodes influencing relevant state variables for how picking is done also overrides this method.

Reimplemented from SoNode.

void SoSceneTextureCubeMap::notify ( SoNotList l  )  [protected, virtual]

Notifies all auditors for this instance when changes are made.

Reimplemented from SoNode.


The documentation for this class was generated from the following files:

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