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The SoShadowStyle class is a node for setting the shadow style on nodes. More...
#include <Inventor/annex/FXViz/nodes/SoShadowStyle.h>
Public Types | |
enum | Style { NO_SHADOWING = SoShadowStyleElement::NO_SHADOWING, CASTS_SHADOW = SoShadowStyleElement::CASTS_SHADOW, SHADOWED = SoShadowStyleElement::SHADOWED, CASTS_SHADOW_AND_SHADOWED = SoShadowStyleElement::CASTS_SHADOW_AND_SHADOWED } |
Public Member Functions | |
SoShadowStyle (void) | |
virtual void | GLRender (SoGLRenderAction *action) |
Static Public Member Functions | |
static void | initClass (void) |
Public Attributes | |
SoSFEnum | style |
Protected Member Functions | |
virtual | ~SoShadowStyle () |
The SoShadowStyle class is a node for setting the shadow style on nodes.
FILE FORMAT/DEFAULTS:
ShadowStyle { style CASTS_SHADOW_AND_SHADOWED }
enum SoShadowStyle::Style |
SoShadowStyle::SoShadowStyle | ( | void | ) |
Constructor.
SoShadowStyle::~SoShadowStyle | ( | ) | [protected, virtual] |
Destructor.
void SoShadowStyle::initClass | ( | void | ) | [static] |
Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
Reimplemented from SoNode.
void SoShadowStyle::GLRender | ( | SoGLRenderAction * | action | ) | [virtual] |
Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.
Reimplemented from SoNode.
Set the current shadow style. Default value is CAST_SHADOW_AND_SHADOWED.
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