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The SoProfilerStats class is a node for exposing profiling results gathered by SoProfilerElement. More...
#include <Inventor/annex/Profiler/nodes/SoProfilerStats.h>
Public Member Functions | |
SoProfilerStats (void) | |
virtual void | GLRender (SoGLRenderAction *action) |
virtual void | handleEvent (SoHandleEventAction *action) |
virtual void | rayPick (SoRayPickAction *action) |
virtual void | getBoundingBox (SoGetBoundingBoxAction *action) |
virtual void | getPrimitiveCount (SoGetPrimitiveCountAction *action) |
virtual void | audioRender (SoAudioRenderAction *action) |
virtual void | callback (SoCallbackAction *action) |
virtual void | getMatrix (SoGetMatrixAction *action) |
virtual void | pick (SoPickAction *action) |
virtual void | search (SoSearchAction *action) |
virtual void | write (SoWriteAction *action) |
const SbProfilingData & | getProfilingData (SoType actiontype) const |
Static Public Member Functions | |
static void | initClass (void) |
Public Attributes | |
SoMFName | renderedNodeType |
SoMFTime | renderingTimePerNodeType |
SoMFTime | renderingTimeMaxPerNodeType |
SoMFUInt32 | renderedNodeTypeCount |
SoMFName | profiledAction |
SoMFTime | profiledActionTime |
SoMFNode | separatorsCullRoots |
SoSFTrigger | profilingUpdate |
Protected Member Functions | |
virtual | ~SoProfilerStats () |
virtual void | notify (SoNotList *l) |
The SoProfilerStats class is a node for exposing profiling results gathered by SoProfilerElement.
TODO: Describe functionality and provide usage example.
SoProfilerStats::SoProfilerStats | ( | void | ) |
Constructor
SoProfilerStats::~SoProfilerStats | ( | ) | [protected, virtual] |
Destructor
void SoProfilerStats::initClass | ( | void | ) | [static] |
Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
Reimplemented from SoNode.
void SoProfilerStats::GLRender | ( | SoGLRenderAction * | action | ) | [virtual] |
Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.
Reimplemented from SoNode.
void SoProfilerStats::handleEvent | ( | SoHandleEventAction * | action | ) | [virtual] |
Action method for SoHandleEventAction.
Inspects the event data from action, and processes it if it is something which this node should react to.
Nodes influencing relevant state variables for how event handling is done also overrides this method.
Reimplemented from SoNode.
void SoProfilerStats::rayPick | ( | SoRayPickAction * | action | ) | [virtual] |
Action method for SoRayPickAction.
Checks the ray specification of the action and tests for intersection with the data of the node.
Nodes influencing relevant state variables for how picking is done also overrides this method.
Reimplemented from SoNode.
void SoProfilerStats::getBoundingBox | ( | SoGetBoundingBoxAction * | action | ) | [virtual] |
Action method for the SoGetBoundingBoxAction.
Calculates bounding box and center coordinates for node and modifies the values of the action to encompass the bounding box for this node and to shift the center point for the scene more towards the one for this node.
Nodes influencing how geometry nodes calculates their bounding box also overrides this method to change the relevant state variables.
Reimplemented from SoNode.
void SoProfilerStats::getPrimitiveCount | ( | SoGetPrimitiveCountAction * | action | ) | [virtual] |
Action method for the SoGetPrimitiveCountAction.
Calculates the number of triangle, line segment and point primitives for the node and adds these to the counters of the action.
Nodes influencing how geometry nodes calculates their primitive count also overrides this method to change the relevant state variables.
Reimplemented from SoNode.
void SoProfilerStats::audioRender | ( | SoAudioRenderAction * | action | ) | [virtual] |
Action method for SoAudioRenderAction.
Does common processing for SoAudioRenderAction action instances.
Reimplemented from SoNode.
void SoProfilerStats::callback | ( | SoCallbackAction * | action | ) | [virtual] |
Action method for SoCallbackAction.
Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph.
Reimplemented from SoNode.
void SoProfilerStats::getMatrix | ( | SoGetMatrixAction * | action | ) | [virtual] |
Action method for SoGetMatrixAction.
Updates action by accumulating with the transformation matrix of this node (if any).
Reimplemented from SoNode.
void SoProfilerStats::pick | ( | SoPickAction * | action | ) | [virtual] |
Action method for SoPickAction.
Does common processing for SoPickAction action instances.
Reimplemented from SoNode.
void SoProfilerStats::search | ( | SoSearchAction * | action | ) | [virtual] |
Action method for SoSearchAction.
Compares the search criteria from the action to see if this node is a match. Searching is done by matching up all criteria set up in the SoSearchAction -- if any of the requested criteria is a miss, the search is not deemed successful for the node.
Reimplemented from SoNode.
void SoProfilerStats::write | ( | SoWriteAction * | action | ) | [virtual] |
Action method for SoWriteAction.
Writes out a node object, and any connected nodes, engines etc, if necessary.
Reimplemented from SoNode.
void SoProfilerStats::notify | ( | SoNotList * | l | ) | [protected, virtual] |
Notifies all auditors for this instance when changes are made.
Reimplemented from SoNode.
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